![]() ![]() In layman's terms, if the vampire is not a Fledgling/ Blooded/ Mistwalker/ Nightstalker/ Ancient/ Volkihar/ Nightlord/ Volkihar Master/ Nightmaster then it will not receive the new class buffs. Mods that add new vampires that do not use the vanilla actorbases.However, if you want to add support for more sun spells, you will have to add them to the "AVS_FRL_AllSunSpels" formlist. I have included a built in patcher that detects if you are using Mysticism/Dawnguard Arsenal/Ordinator and makes sure their sun spells work. However, there will be some soft incompatibilities. This mod is technically compatible with everything, since it uses SPID to distribute the new abilities and outfits. As far as compatibility goes, there's some things to talk about. Movarth's Fists of Fury: Movarth fights unarmed, brandishing a pair of bound gauntlets that increase his unarmed damage and make his right hand power attacks send enemies flying backwards. Vyrthur's Corrupted Light: While above 60% Health, Vyrthur is surrounded by an aura of corrupted light, further increasing his resistances. Harkon's Fiery Ambition: When bellow 40% Health, Harkon is cloacked by bloodfire and a swarm of bats, dealing 5 points of fire damage to nearby enemies and draining 2 points of health per second from all enemies. Unique Vampire Bosses (Vyrthur, Harkon, Movarth): +450 Health, +400 Armor, +40% Magic Resist, Aura of Extreme Intimidation + A UNIQUE passive!.Nightmaster Vampire: +300 Health, +250 Armor, +25% Magic Resist, Aura of Extreme Intimidation (Nearby enemies are 15% less efficient with melee weapons).Volkihar Master Vampire: +250 Health, +200 Armor, +20% Magic Resist, Aura of Intimidation (Nearby enemies are 5% less efficient with melee weapons).Nightlord Vampire: +200 Health, +150 Armor, +15% Magic Resist, Aura Of Intimidation.Volkihar Vampires: +150 Health, +100 Armor, +10% Magic Resist, +20% Movement and Weapon Speed.Ancient Vampires: +100 Health, +50 Armor, +5% magic resist.Vampire Nightstalkers: 40% movement and weapon speed.Vampire Mistwalker: 20% movement and weapon speed.Finally, they are 30% weaker to fire and take 90% more damage from sun spells. However, that reduction does NOT apply to silver weapons, crossbows, and auriel's bow. They are 50% more resistant to frost and take 20% less physical damage. ![]() ![]() All vampires have adjusted resistances. ![]()
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